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AI invaders - Printable Version +- Discussion Forum for all things Microbee (https://microbeetechnology.com.au/forum) +-- Forum: Microbee Forum (https://microbeetechnology.com.au/forum/forum-1.html) +--- Forum: Microbee Software and Documentation (https://microbeetechnology.com.au/forum/forum-7.html) +--- Thread: AI invaders (/thread-1093.html) Pages:
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AI invaders - brizza - 16-09-2026 Just for fun :-) RE: AI invaders - Graham72 - 16-09-2026 RE: AI invaders - brizza - 16-09-2026 Thanks. Works best on hardware. RE: AI invaders - Robert - 16-09-2026 Wouldn't run under emulation so I looked inside for inspiration and found the note about it needing 128k premium model. So, unable to test at this time. RE: AI invaders - brizza - 16-09-2026 (16-09-2026, 09:52 PM)Robert Wrote: Wouldn't run under emulation so I looked inside for inspiration and found the note about it needing 128k premium model. will run under ubee512. after adding joystick support the fire button repeats endlessly. works fine on hardware.might work on a standard its only 6k. RE: AI invaders - Graham72 - 18-09-2026 enjoying it on my emulator. I used it to debug my access a windows 11 folder, bundle it as a .dsk and load it into E: for the premium CF pJB edition. it was disconcerting to have CHATGPT & Claude disagreeing about DPB, sectors and skews for almost 24 hours. fixed now, i hope . So ainvader.com in windows folder then load folder into emulator as E: and it works YAY! RE: AI invaders - brizza - 21-10-2026 (18-09-2026, 07:04 PM)Graham72 Wrote: enjoying it on my emulator. I used it to debug my access a windows 11 folder, bundle it as a .dsk and load it into E: for the premium CF pJB edition. Here's an updated AIvaders with different graphics and a little more challenging. It has the 300 point bonus mystery space ships and the invaders are a little more aggressive than the first revision . Works well in Vibedrone which i'm using almost exclusively now :-) Thanks. RE: AI invaders - fathertedcrilly - 21-10-2026 (21-10-2026, 03:55 PM)brizza Wrote:(18-09-2026, 07:04 PM)Graham72 Wrote: enjoying it on my emulator. I used it to debug my access a windows 11 folder, bundle it as a .dsk and load it into E: for the premium CF pJB edition. tried it in ubee512 under the p512k model, you get the invaders in colour but your ship fires by itself under the ciab model, the invaders just turn into green parallel lines Thanks Tony RE: AI invaders - Graham72 - 21-10-2026 @Brizza which version of Vibedrone are you using? @Tony thanks for that, p512K is the closest Vibedrone mimics. I am finding that some of the [shift ;] , [shift -] etc keys are not properly logging in Fusix - maybe also wrong in CP/M2. It's whack a mole, and 2 more moles appear . I'm deep in Fuzix at present, interestingly using BVADE from Ingmar to trouble shoot graphic drawing and improve bank switching.
RE: AI invaders - brizza - 21-10-2026 (21-10-2026, 04:08 PM)fathertedcrilly Wrote:(21-10-2026, 03:55 PM)brizza Wrote:(18-09-2026, 07:04 PM)Graham72 Wrote: enjoying it on my emulator. I used it to debug my access a windows 11 folder, bundle it as a .dsk and load it into E: for the premium CF pJB edition. Thanks Tony. Joystick was the default controller causing the repeat fire , keyboard is set as default now and joystick is selectable. The sprite corruption should also be ok now. see attached. |