RE: Galaga24 - Graham72 - 23-10-2026
(23-10-2026, 06:59 PM)brizza Wrote: (23-10-2026, 06:20 PM)Graham72 Wrote: Brizza over the past 36 hours has Claude taken over more of the testing routines in your experience? I am given my updates now with them already tested, which is not so interesting to me. I enjoyed describing problems and Claude solving them. Now Claude seems to be doing it all.
I'm using Codex (ChatGPT). Funny you should mention Claude. The app has been sitting in my computer unused for the last few weeks and in the last few days has been prompting me to setup to the point were it's a become a nuisance so i uninstalled it from my pc.
Yes. Cl becoming more aggressive to an extent. Asking for the ROMS . I explained the ROMS were IP and unable to be uploaded. So next it is creating blank roms to test outputs. lol. I used CHATGPT for a month in unison with CL and Grok and found it very good. I paid upfront 93cents a day for Clpro for 12 months so sticking with it.
RE: Galaga24 - fathertedcrilly - 25-10-2026
(23-10-2026, 05:33 PM)brizza Wrote: it's a paid plan. $30 a month. It does lock me out occasionally if im using it too much. i asked it about running Galaga24 on Novato and here's the response, pretty much as you said.
A Novato version looks feasible, but it needs a separate conversion. The main blockers are:- Novato provides 32K RAM; GALAGA24 uses working memory above that.
- Novato supports 128 PCG characters; GALAGA24 uses 502 sprite glyphs plus its font.
- The game needs standalone loading and keyboard handling instead of CP/M.
I’ve prepared a small compatibility test:
NOVATO_GALAGA24_COMPATIBILITY.zip
In Novato, set both quick-load and execution addresses to
, then load NOVPROBE.BIN. Hold comma/period to move the alien and Space to change its pose.
The test passes a source-based Z80 model. It still needs testing in Novato itself; this package is a diagnostic, not the full Galaga conversion.
let me know if you wanted to test it and i'll send you the zip file.
It's amazing how much compute you get for $30/month ( or at least for the moment you do )
Flick the test file to me and I'll have a look
Implementing alpha+ graphics for Novato is mainly putting in the port 0x1C bank switching code and tweaking the metal shader for changes to attribute RAM and colour generation
But it was going to be an activity for Ron.
Want to land complete functionality for the 32IC and CIAB first
Thanks
Tony
RE: Galaga24 - brizza - 25-10-2026
(25-10-2026, 11:45 AM)fathertedcrilly Wrote: (23-10-2026, 05:33 PM)brizza Wrote: it's a paid plan. $30 a month. It does lock me out occasionally if im using it too much. i asked it about running Galaga24 on Novato and here's the response, pretty much as you said.
A Novato version looks feasible, but it needs a separate conversion. The main blockers are:- Novato provides 32K RAM; GALAGA24 uses working memory above that.
- Novato supports 128 PCG characters; GALAGA24 uses 502 sprite glyphs plus its font.
- The game needs standalone loading and keyboard handling instead of CP/M.
I’ve prepared a small compatibility test:
NOVATO_GALAGA24_COMPATIBILITY.zip
In Novato, set both quick-load and execution addresses to
, then load NOVPROBE.BIN. Hold comma/period to move the alien and Space to change its pose.
The test passes a source-based Z80 model. It still needs testing in Novato itself; this package is a diagnostic, not the full Galaga conversion.
let me know if you wanted to test it and i'll send you the zip file.
It's amazing how much compute you get for $30/month ( or at least for the moment you do )
Flick the test file to me and I'll have a look
Implementing alpha+ graphics is mainly putting in the port 0x1C bank switching code and tweaking the metal shader for changes to attribute RAM and colour generation
But it was going to be an activity for Ron.
Want to land complete functionality for the 32IC and CIAB first
Thanks
Tony
RE: Galaga24 - fathertedcrilly - 26-10-2026
(25-10-2026, 03:28 PM)brizza Wrote: (25-10-2026, 11:45 AM)fathertedcrilly Wrote: (23-10-2026, 05:33 PM)brizza Wrote: it's a paid plan. $30 a month. It does lock me out occasionally if im using it too much. i asked it about running Galaga24 on Novato and here's the response, pretty much as you said.
A Novato version looks feasible, but it needs a separate conversion. The main blockers are:- Novato provides 32K RAM; GALAGA24 uses working memory above that.
- Novato supports 128 PCG characters; GALAGA24 uses 502 sprite glyphs plus its font.
- The game needs standalone loading and keyboard handling instead of CP/M.
I’ve prepared a small compatibility test:
NOVATO_GALAGA24_COMPATIBILITY.zip
In Novato, set both quick-load and execution addresses to
, then load NOVPROBE.BIN. Hold comma/period to move the alien and Space to change its pose.
The test passes a source-based Z80 model. It still needs testing in Novato itself; this package is a diagnostic, not the full Galaga conversion.
let me know if you wanted to test it and i'll send you the zip file.
It's amazing how much compute you get for $30/month ( or at least for the moment you do )
Flick the test file to me and I'll have a look
Implementing alpha+ graphics is mainly putting in the port 0x1C bank switching code and tweaking the metal shader for changes to attribute RAM and colour generation
But it was going to be an activity for Ron.
Want to land complete functionality for the 32IC and CIAB first
Thanks
Tony The test file works as expected
Thanks
Tony
RE: Galaga24 - brizza - 26-10-2026
(26-10-2026, 02:03 PM)fathertedcrilly Wrote: (25-10-2026, 03:28 PM)brizza Wrote: (25-10-2026, 11:45 AM)fathertedcrilly Wrote: (23-10-2026, 05:33 PM)brizza Wrote: it's a paid plan. $30 a month. It does lock me out occasionally if im using it too much. i asked it about running Galaga24 on Novato and here's the response, pretty much as you said.
A Novato version looks feasible, but it needs a separate conversion. The main blockers are:- Novato provides 32K RAM; GALAGA24 uses working memory above that.
- Novato supports 128 PCG characters; GALAGA24 uses 502 sprite glyphs plus its font.
- The game needs standalone loading and keyboard handling instead of CP/M.
I’ve prepared a small compatibility test:
NOVATO_GALAGA24_COMPATIBILITY.zip
In Novato, set both quick-load and execution addresses to
, then load NOVPROBE.BIN. Hold comma/period to move the alien and Space to change its pose.
The test passes a source-based Z80 model. It still needs testing in Novato itself; this package is a diagnostic, not the full Galaga conversion.
let me know if you wanted to test it and i'll send you the zip file.
It's amazing how much compute you get for $30/month ( or at least for the moment you do )
Flick the test file to me and I'll have a look
Implementing alpha+ graphics is mainly putting in the port 0x1C bank switching code and tweaking the metal shader for changes to attribute RAM and colour generation
But it was going to be an activity for Ron.
Want to land complete functionality for the 32IC and CIAB first
Thanks
Tony The test file works as expected
Thanks
Tony
That's good i think. could go either way.
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