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More Fun with AI - Printable Version +- Discussion Forum for all things Microbee (https://microbeetechnology.com.au/forum) +-- Forum: Microbee Forum (https://microbeetechnology.com.au/forum/forum-1.html) +--- Forum: Microbee Software and Documentation (https://microbeetechnology.com.au/forum/forum-7.html) +--- Thread: More Fun with AI (/thread-1082.html) |
More Fun with AI - brizza - 03-09-2026 Got the bug. Here are a couple of snake games just in case there are'nt enough out there. Worm is a conversion of an an old cp/m game from Germany. p.s.sorry about the previous post, deleted by mistake. RE: More Fun with AI - ChickenMan - 03-09-2026 Nice, will check'em out and keep'em coming
RE: More Fun with AI - brizza - 03-09-2026 (03-09-2026, 09:58 AM)ChickenMan Wrote: Nice, will check'em out and keep'em coming Here you go :-) Had some time on my hands today.
tetris.zip (Size: 4.74 KB / Downloads: 5)
TETRIS2.zip (Size: 3.04 KB / Downloads: 5)
RE: More Fun with AI - ChickenMan - 03-09-2026 Great, thanks for those, both work great here. Will put them on a disk with others soon. RE: More Fun with AI - brizza - 04-09-2026 (03-09-2026, 11:54 PM)ChickenMan Wrote: Great, thanks for those, both work great here. Will put them on a disk with others soon.Glad they are working for you. I've attached one more if your putting them on disk. Cheers. sorry guys, found a bug .Here is an updated file v2. i have only tested to level 4 so far . hopefully this fixes it.
PACMAN32_v2.zip (Size: 1.62 KB / Downloads: 3)
RE: More Fun with AI - ChickenMan - 04-09-2026 Another great one, thanks
RE: More Fun with AI - Graham72 - 04-09-2026 EXCELLENT. My own project continues. However I took a breather and heres a concept: A Character-Block Roguelike A procedurally generated dungeon crawler (like Rogue or NetHack) Roguelikes rely entirely on text characters or custom character sets to represent the world (@ for the player, D for a dragon, # for walls). You can use the Microbee’s PCG to redefine the standard ASCII character set into 8x8 custom graphics blocks (a tiny sword, a detailed wall tile, a mini monster). The 2026 Twist: While 1980s type-in games used static mazes, you can implement a clean, lightweight random maze generation algorithm (like the random walk or binary space partitioning) to give the game infinite replayability within just 16K or 32K of RAM. /program on RE: More Fun with AI - brizza - 05-09-2026 (04-09-2026, 10:43 PM)Graham72 Wrote: EXCELLENT. My own project continues. However I took a breather and heres a concept: Sounds Good, Love those old ASCII puzzle/adventure type games with a bit of graphics mixed in like Cave of Thor and ZZT. RE: More Fun with AI - brizza - 06-09-2026 (05-09-2026, 01:10 AM)brizza Wrote:adding a little adventure game here(04-09-2026, 10:43 PM)Graham72 Wrote: EXCELLENT. My own project continues. However I took a breather and heres a concept: |