To play the game, remove the pegs until only one peg remains. To remove a peg, select a peg to move, and move it in the direction of an existing peg to jump it to a space on the other side. You can only jump a single peg and there must be a space on the other side of it.
So 'R' is the "show the tiles in the vdu memory" debugging key. I should probably remove it.
There's three copies because MSX has three unique tile sets for each third of the screen, and this uses the same code.
So 'R' is the "show the tiles in the vdu memory" debugging key. I should probably remove it.
There's three copies because MSX has three unique tile sets for each third of the screen, and this uses the same code.
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