08-07-2026, 08:35 PM
(08-07-2026, 02:34 PM)Graham72 Wrote:(08-07-2026, 10:53 AM)ChickenMan Wrote: The *.BEE files are Binary files, 99% of the games are in Z80 binary form rather than Basic. Any game on the ARCADE_1 disk such as ROBATMAN.BEE, SP-INV.BEE as they load at the default 2304 (900h) address but others like DEFENDER-2.BEE loads at 256 (100h). List M.MWB and it shows the load and start address of each of the games.
Thanks.Games I can deal with. I spent 24 hours with flash.bee trying to get Claude to understand what a flash meant.I think there was another called vline.bee any clues? . I'm currently reverting my build as Claude had used.github code in 8 lines. My new path actually is better as it will harden the emulator for more machine code programs. The interplay between Grok and Claude is fascinating. Both have their own strengths but Claude is better at correct coding and deep analysis. Grok takes a wider picture that helps Claude focus on a specific area. Due to Telstra issues nothing achieved this morning.
Most ( but not all ) *.bee files require BASIC to have booted first.
This was the problem I found when the embryonic quick load functionality in Novato was failing for some files and not others.
Probably not an issue for vibedrone as Basic is what it is designed to load
Do you have a GitHub repo for it yet ?
Thanks
Tony

I think there was another called vline.bee any clues? . I'm currently reverting my build as Claude had used.github code in 8 lines. My new path actually is better as it will harden the emulator for more machine code programs. The interplay between Grok and Claude is fascinating. Both have their own strengths but Claude is better at correct coding and deep analysis. Grok takes a wider picture that helps Claude focus on a specific area. Due to Telstra issues nothing achieved this morning.