15-08-2026, 12:05 AM
Some games are running way too fast. Ive incorporated a for x=1to300 loop in Asteroids. Froghop is way too fast. I cant edit each game. So am testing a slider. Funny : for 48 years I wanted computers to go faster, now I am chasing the slowdown.
I dont quite understand why 2mhz is not 2mhz when games are involved. I get that on real hardware the 6545 steals cycles, and I thought VDU tick mimicked that, but obviously not. I spent way too many hours getting emujoust working but it depends on the emulator adjusting for ej. I need one solution fits all. Any suggestions?
I dont quite understand why 2mhz is not 2mhz when games are involved. I get that on real hardware the 6545 steals cycles, and I thought VDU tick mimicked that, but obviously not. I spent way too many hours getting emujoust working but it depends on the emulator adjusting for ej. I need one solution fits all. Any suggestions?
