(Yesterday, 02:06 PM)ChickenMan Wrote: Tried a few games, Frogman now works without freezingbut changed ROMs to 6.30e, all good but tried to change back to 5.29 and it wont change, RESET used or not. So tried a few more games and many start but then screen freezes like CARACE.BEE on arcade 2, and BRKBALL.BEE on arcade 2 plays but there is no bottom paddle so you really cant play it. KING-TUT is also missing bottom line. STARBLOC.mwb also freezes once you move.
reset fixed.
Starbloc - reminds of a game I wrote for the zx80 in 1981!! I and AI agrees its a coding error .
Try editing line 510 to 510 R=INT(RND*8+1) - that should improve game play but still hard.
I would also think about changing 8 to 16 and add lines for blocks to appear 2 units away from the bel character.
600 IF R=9 THEN LET C=2 ' right x2
602 IF R=10 THEN LET C=128 ' down x2
604 IF R=11 THEN LET C=-128 ' up x2
606 IF R=12 THEN LET C=-2 ' left x2
608 IF R=13 THEN LET C=126 ' down-left x2
610 IF R=14 THEN LET C=-126 ' up-right x2
612 IF R=15 THEN LET C=-130 ' up-left x2
614 IF R=16 THEN LET C=130 ' down-right x2
moving current 600 to 616 610 to 618
Onto Brickbal which has allowed me to once again challenge AI on row indexing and cursor placement on bottom line. I'll be back.
Well I dont understand the underlying issues, but after sending AI back to https://www.cvxmelody.net/MicroBee%20Own...01982).pdf
inorderto rtfm, change border and implement both more 6545 registers and PC85 ROM coding of screen placement, I feel well proud.

but changed ROMs to 6.30e, all good but tried to change back to 5.29 and it wont change, RESET used or not. So tried a few more games and many start but then screen freezes like CARACE.BEE on arcade 2, and BRKBALL.BEE on arcade 2 plays but there is no bottom paddle so you really cant play it. KING-TUT is also missing bottom line. STARBLOC.mwb also freezes once you move.