07-07-2024, 11:52 AM
As I was putting some SuperPAK eproms together earlier this year, I soon discovered that the game/puzzle Android Nim (converted from the TRS-80 version) would only play at extremely slow speed for some reason when running on the rom based PC85. A large inverse cursor block was also disturbingly jumping around all the time. A better solution was to remove the block cursor. That was done with a POKE 220,47 included early in the Basic code, a POKE 220,15 would return it to normal.
Next challenge was to get it to run on the PC85 via one of the eproms in the SuperPAK coreboard at normal speed. I felt there was an invisible extra character in the file somewhere, so used UNMWB to convert it to a TEXT file. Then re-loaded it back into Basic (with OPEN"i",6,"andnim.txt":in#6 ON then CLOSE 6 once loaded) and saved out to a normal MWB file. This was put into one of the SuperPAK eproms and now work just fine at full speed and no block cursor jumping about.
The other games on the disk are -
CP/M Menu
~~~~~~~~
Aliens CP/M Space Invaders
Craps CP/M Craps
Hunt Text Adventure
Lord of Time Text Adventure
Snowball Text Adventure
Master Mind Classic game
Star Trek CP/M version
BASIC Menu
~~~~~~~~~
(A) Mazing Game
Android NIM <-- updated Feb 2024
Boggler
Chess Tutor (Chess on Games#6)
Coast Watcher
Colditz Adventure (Official Microbee version)
The Fisherman
Galaxy Invasion (re-compiled, now stable)
Galactic Wars
Gold in the Skyscraper
Treasure Hunt
Insanity Blocks
King
Labarinth
Space Mines
Othello
Patients
Prey %
Maths Puzzle
Mysterious Tunnel
Swap
Combat Tanks
Tank War
Termite
Super Star Trek
Trek 32
Trek the Volan Invasion
Shoot
So Games_08_ds80.dsk has been updated with this better working version of Android NIM without the crazy jumping around cursor and rom-able.
So in the MbeeTech Repository in the Microbee/Software/Games folder we updated
games_08_ds80.dsk
Next challenge was to get it to run on the PC85 via one of the eproms in the SuperPAK coreboard at normal speed. I felt there was an invisible extra character in the file somewhere, so used UNMWB to convert it to a TEXT file. Then re-loaded it back into Basic (with OPEN"i",6,"andnim.txt":in#6 ON then CLOSE 6 once loaded) and saved out to a normal MWB file. This was put into one of the SuperPAK eproms and now work just fine at full speed and no block cursor jumping about.
The other games on the disk are -
CP/M Menu
~~~~~~~~
Aliens CP/M Space Invaders
Craps CP/M Craps
Hunt Text Adventure
Lord of Time Text Adventure
Snowball Text Adventure
Master Mind Classic game
Star Trek CP/M version
BASIC Menu
~~~~~~~~~
(A) Mazing Game
Android NIM <-- updated Feb 2024
Boggler
Chess Tutor (Chess on Games#6)
Coast Watcher
Colditz Adventure (Official Microbee version)
The Fisherman
Galaxy Invasion (re-compiled, now stable)
Galactic Wars
Gold in the Skyscraper
Treasure Hunt
Insanity Blocks
King
Labarinth
Space Mines
Othello
Patients
Prey %
Maths Puzzle
Mysterious Tunnel
Swap
Combat Tanks
Tank War
Termite
Super Star Trek
Trek 32
Trek the Volan Invasion
Shoot
So Games_08_ds80.dsk has been updated with this better working version of Android NIM without the crazy jumping around cursor and rom-able.
So in the MbeeTech Repository in the Microbee/Software/Games folder we updated
games_08_ds80.dsk
---------------------------
ChickenMan
ChickenMan