02-05-2025, 04:35 PM
Hi Ewan,
Hope you're going well.
You mentioned in a previous post -
"Hardware Cursor / Sprite implemented.
Now there are three layers to the Microbee Screen Display :
Background : 4 plane graphics
Foreground : Regular text & semi-graphics (re-programmable FONT gives basic PCG style characters)
Hardware Sprite / Cursor with transparency control (pixels with assigned colour zero do not appear / show content from Foreground / Background)
Hardware Cursor up to 64 pixels wide x 32 pixels high with 16 colours (15 + transparent) from any of the 16 foreground palettes."
Any chance you can include more 'hardware sprite' support ie) 8 at least? I know we have the new Microbee running at 20MHz but it will take pressure off the CPU. I really want to use this for 2D game development for lots of moving and colourful sprites on the screen. This would go a long way.
Cheers,
RetroBee
Hope you're going well.
You mentioned in a previous post -
"Hardware Cursor / Sprite implemented.
Now there are three layers to the Microbee Screen Display :
Background : 4 plane graphics
Foreground : Regular text & semi-graphics (re-programmable FONT gives basic PCG style characters)
Hardware Sprite / Cursor with transparency control (pixels with assigned colour zero do not appear / show content from Foreground / Background)
Hardware Cursor up to 64 pixels wide x 32 pixels high with 16 colours (15 + transparent) from any of the 16 foreground palettes."
Any chance you can include more 'hardware sprite' support ie) 8 at least? I know we have the new Microbee running at 20MHz but it will take pressure off the CPU. I really want to use this for 2D game development for lots of moving and colourful sprites on the screen. This would go a long way.
Cheers,
RetroBee
