12-09-2026, 11:34 PM
(04-09-2026, 10:43 PM)Graham72 Wrote: EXCELLENT. My own project continues. However I took a breather and heres a concept:
A Character-Block Roguelike
A procedurally generated dungeon crawler (like Rogue or NetHack)
Roguelikes rely entirely on text characters or custom character sets to represent the world
(@ for the player, D for a dragon, # for walls).
You can use the Microbee’s PCG to redefine the standard ASCII character set into 8x8 custom graphics blocks
(a tiny sword, a detailed wall tile, a mini monster).
The 2026 Twist: While 1980s type-in games used static mazes, you can implement a clean, lightweight
random maze generation algorithm (like the random walk or binary space partitioning)
to give the game infinite replayability within just 16K or 32K of RAM.
/program on
Talking about PCG character definitions, if anyone else is interested in it I built a PCG character mapping tool to help with the writing of data lines in basic.
I only used it on my macbook so far, but the basic python will work on windows and I'm sure linux, as again I have used my old trusty tkinter as the wrapping paper.
If anyone is interested in it you can find it here https://github.com/gbhobbytech/microbee-...ter-editor.
